Host your own
Tipsy Table Tournament!
Are you interested in hosting your own Tipsy Table Tournament?
Below we have included a rough outline of how you can make that happen and how you can adapt it to fit your winery/breweries needs!
Timeline
First half-hour
Sign-ups and warm-ups
15-minute rounds (for points)
Blindfolded corks in a minute
Chopstick corks in a minute
Tallest Stack
Rollers
Dice
Battle
Championship Round (between teams with most points)
Battle
General Suggestions
Suggested entry price per team: $40
Teams of either 2 or 4 players
For teams of 2, you should have at least 1/4 the number of tables as teams. For teams of 4, you should have at least 1/2.
You can add or take away game modes for points depending on the number of teams/time you want the tournament to last.
Teams should self-referee and sign off on the other team's points at the end of each round.
Prizes can be determined at your own discretion, but we think the at least the winning team should win a Tipsy Table.
Tournament Game Mode Rules
Blindfolded corks in a minute
Each player will have one minute to place as many corks on the table while wearing a blindfold.
Corks must be placed one at a time
At the the end of the the one minute, the number of corks that remain on the table = the number of points that player has earned for their team
Teams alternate until all players from each team have participated
After all players from each team have played, the total number of points is added and signed off on
Chopstick corks in a minute
Each player will have one minute to place as many corks on the table using a set of chopsticks.
Corks must be placed one at a time
At the the end of the the one minute, the number of corks that remain on the table = the number of points that player has earned for their team
Teams alternate until all players from each team have participated
After all players from each team have played, the total number of points is added and signed off on
Tallest Stack
Each player tries to make the tallest stack of corks that they can before corks fall.
Corks must be placed one at a time
Players cannot touch the tabletop or tower with anything but their corks
The number of corks in a stack before the turn that knocked them over = height of the stack
Other teams will referee stack heights
Points will be given out as followed
1-2 corks = 5 points
3-4 corks = 15 points
5 corks = 25 points
6 corks = 35 points
7 corks = 50 points
8 corks = 75 points
9 corks = 100 points
10 or more corks = 150 points
Teams alternate until all players from each team have participated
After all players from each team have played, the total number of points is added and signed off on
Rollers
Each player will have one minute to place as many corks on the table using a set of chopsticks.
Start with 3 corks standing anywhere on the table
Players take turns placing corks sideways
Players must successfully add 1 cork to end their turn
If some corks fall off or a standing cork gets knocked over, that's alright - just successfully place 1 cork
Teams alternate placing corks
The team whose player knocks all the corks off loses. The winning team earns 100 points
If playing with teams of 2, only two teams should play at a time
After all players from each team have played, the total number of points is added and signed off on
Dice
Take turns rolling a die and placing a cork in the corresponding section
Quadrants 1-4 extend to the middle; 5 is only within the inner circle. If you roll a 6, you can place your cork anywhere
Players are eliminated if at least one cork falls during their turn
Gameplay continues until one player has not yet been eliminated
If all of the corks fall off before all players have been eliminated, continue gameplay
The team whose player is the last man standing receives 75 points
The team whose player is the 2nd-to-last man standing receives 50 points
The team whose player is the 3rd-to-last man standing receives 25 points
After gameplay is concluded, the total number of points is added and signed off on
Battle
Before the game, everyone rolls a die that decides what quadrant to place corks in for the rest of the game
If you roll a 6, choose whatever quadrant you want
Players are eliminated if at least one cork falls during their turn
Gameplay continues until one player has not yet been eliminated
If all of the corks fall off before all players have been eliminated, re-roll the dice to re-determine quadrants and continue gameplay
The last player standing's team wins and receives 150 points
If it is in the championship round, there are no points - the last player standing's team wins
After gameplay is concluded, the total number of points is added and signed off on